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BLACKSMITH

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BLACKSMITH

Blacksmiths used to make armors and weapons until the beginning of the war.

The mercenary blacksmiths are not very popular with others because they are more obsessed with killing creatures and collecting Cells rather than fighting humans.

Although the blacksmiths move slowly, their devastating power allows them to effectively handle creatures. Therefore, even if creatures swarm around them during battle, it isn't a problem. Additionally, Blacksmith armors—with their high defensive features—are also very effective against long-range weapons.

Short range weapon

Long Sword - Close quarter weapons and strong serial attacks.

Technique Contents Command
Single swing Move forward and swing hammer horizontally.(After delay1)  
Double swing Move forward and swing hammer horizontally twice.(After delay1.5)   (Knockdown)
Double swing2 Move forward and swing hammer horizontally once. 
Swing again vertically once. 
(Narrow affective area but powerful)
(After delay2)
  (Knockdown)
Forward stab Move forward and stab rotating hammer.(After delay2.5) (Knockdown)
Forward stab2 Move forward and stab hammer vertically blowing enemy.(After delay2.5) (Knockdown)
Jump attack Rotates while jumping in upright position and slashes all 
around. (After delay3)
(when jumping)
 (Knockdown)
Store-up-energy
strike
Store up energy in hammer and strike down. All characters on close surface will be damaged. (Inside 2.5m radius)
(After delay2)
 : Keep holding
0.7~1.2
(Guardless)
Spinning Have invincible time. Do damage by spinning hammer in wide circles. (After delay3.5)  
(Invincible mode)
(Knockdown)
Rising up attack Do damage by spinning hammer while rising-up.
(After delay1)
(when knockdowned)
 (Fainting)
Guard Guard by guard position.
Front grip Hits enemy’s head and stops its movement. Then hit again 
with hammer bouncing enemy off.
(After delay2)
(Approached from front)
Rear grip Hold enemy’s neck and pinpoint. Then twist it.
(After delay2)
(Approached from read)

What is delay?

succeeds giving damage to enemy Enemy Succeeds in guard No effect on emecy
Delay1 Prior attack allowed. Enemy allowed to attack in certain quick attacks Enemy allowed to attack
Delay2 Prior attack allowed. Enemy allowed to attack. Enemy allowed to attack
Enemy allowed to grip
Delay3 Enemy knockdown or spin Enemy allowed to attack
Enemy allowed to grip
Enemy allowed to attack
Enemy allowed to grip
Enemy allowed to store-up-energy attack